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CORRECTION article
Front. Virtual Real. , 04 February 2025
Sec. Virtual Reality and Human Behaviour
Volume 6 - 2025 | https://doi.org/10.3389/frvir.2025.1561021
This article is a correction to:
Content and face validity in virtual reality with children: a validation in five steps+1 of a wheelchair basketball game
A Corrigendum on
Content and face validity in virtual reality with children: a validation in five steps+1 of a wheelchair basketball game
by Ceberio I, Al-Rashaida M, García M, Lopez Paz JF, Salgueiro M, Passi N, Pavel H and Amayra I (2025). Front. Virtual Real. 5:1505630. doi: 10.3389/frvir.2024.1505630
In the published article, the References mentioned below were mistakenly not included on the reference list section:
“Ceberio, I. (2022). Eficacia de la realidad virtual (RV) y psicoeducación hacia la inclusión de la diversidad funcional. In G. Buela-Casal (Ed.), Advances in Clinical Psychology (1st ed., pp. 366–367). Dykinson. 10.2307/jj.5076281.357.”
“Hague, C., and Payton, S. (2010). Digital literacy across the curriculum 4 (1), 1–63. Bristol: Futurelab.”
“Inhelder, B., and Piaget, J. (1958). The growth of logical thinking from childhood to adolescence: An essay on the construction of formal operational structures, (1st edition). London: Routledge.”
“Nunnally, J. C., and Bernstein, I. H. (1994). Psychometric theory (3rd edition). New York: McGraw-hill series.”
“Staudinger, U. M., Werner, I., Valsiner, J., and Connolly, K. J. (2003). Wisdom: Its social nature and lifespan development. In Jaan Valsiner, and Kevin J Connolly (Eds.), Handbook of developmental psychology (pp. 584–602). London.”
The authors apologize for this error and state that this does not change the scientific conclusions of the article in any way. The original article has been updated.
All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.
Keywords: content validity, face validity, children, experts, virtual reality
Citation: Ceberio I, Al-Rashaida M, García M, Lopez Paz JF, Salgueiro M, Passi N, Pavel H and Amayra I (2025) Corrigendum: Content and face validity in virtual reality with children: a validation in five steps+1 of a wheelchair basketball game. Front. Virtual Real. 6:1561021. doi: 10.3389/frvir.2025.1561021
Received: 15 January 2025; Accepted: 17 January 2025;
Published: 04 February 2025.
Edited and reviewed by:
Mercedes Inda-Caro, University of Oviedo, SpainCopyright © 2025 Ceberio, Al-Rashaida, García, Lopez Paz, Salgueiro, Passi, Pavel and Amayra. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: Imanol Ceberio, aW1hbm9sY2ViZXJpb0BvcGVuZGV1c3RvLmVz
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.
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