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ERRATUM article

Front. Virtual Real., 21 June 2023
Sec. Technologies for VR

Erratum: Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: an authoring process based on self-contained building blocks

  • Frontiers Media SA, Lausanne, Switzerland

An Erratum on
Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: an authoring process based on self-contained building blocks

by Rau L, Bitter  JL, Liu  Y, Spierling  U and Dörner  R (2022). Front. Virtual Real. 3:955437. doi: 10.3389/frvir.2022.955437

Due to a production error, Figures 1, 2 have been included in the article in the wrong order. Figure 1 should be listed as Figure 2, and Figure 2 should be listed as Figure 1. The figures in the correct order appear below.

FIGURE 1
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FIGURE 1. State diagram of the guiding state machine, showing how the agent behaves based on the distance between it and the visitor (d_a2v) and the distance between it and the current node (d_a2n). Authors can configure the agent’s behavior using the parameters ad. The states “going back,” “waiting,” “guiding slowly,” and “guiding fast” are accessedd based on a, b and d_a2v. If the agent detects an obstacle on the path, it calculates new nodes and adds them to the path. When it arrives at a node, it starts to move to the next node. If there are no more next nodes, the state is set to “arrived”.

FIGURE 2
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FIGURE 2. Flowchart of the authoring process and its two phases. Authors start with process-specific tasks in phase 1. They use Unity and our authoring tools to adapt their AR nuggets and to deploy an authoring as well as a user application. In phase 2, authors use an AR device to perform location-specific authoring tasks like placing and scaling augmentations or testing the AR experience from a visitor’s point of view. The authoring process is iterative and authors might go back to phase 1 to further adapt their AR nuggets.

The publisher apologizes for this mistake. The original version of this article has been updated.

Keywords: augmented reality, museum, authoring tools, non-linear, everyday experience, navigation, patterns, authoring

Citation: Frontiers Production Office (2023) Erratum: Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: an authoring process based on self-contained building blocks. Front. Virtual Real. 4:1236765. doi: 10.3389/frvir.2023.1236765

Received: 08 June 2023; Accepted: 08 June 2023;
Published: 21 June 2023.

Approved by:

Frontiers Editorial Office, Frontiers Media SA, Switzerland

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