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BRIEF RESEARCH REPORT article

Front. Public Health
Sec. Public Health Education and Promotion
Volume 12 - 2024 | doi: 10.3389/fpubh.2024.1526297
This article is part of the Research Topic Monitoring and Promoting Physical Exercise and Physical Performance in Esports Players View all 5 articles

Esports Physical Exercise/Performance Matrix 1.0 Country Factsheets: Results and Analyses from Serbia

Provisionally accepted
Xuanyu Zhou Xuanyu Zhou 1Yuwen Hu Yuwen Hu 1Stevo Popovic Stevo Popovic 2*Radenko M Matic Radenko M Matic 3
  • 1 College of Physical Education, Hunan Normal University, Changsha, Hunan Province, China
  • 2 Faculty for Sport and Physical Education, University of Montenegro, Niksic, Montenegro
  • 3 Faculty of Sport and Physical Education, University of Novi Sad, Novi Sad, Vojvodina, Serbia

The final, formatted version of the article will be published soon.

    The Serbian Country Factsheets on Physical Exercise and Performance for Esports Players provide a foundational assessment of nine physical exercise and performance indicators tailored to esports athletes. This study utilizes Serbia’s Esports Physical Exercise/Performance Matrix 1.0 framework, integrating recent peer-reviewed studies and nationally representative secondary data to evaluate these indicators. However, insufficient data was identified, with all indicators scoring zero due to unreliable evidence. This fact highlights a critical need for targeted health initiatives within Serbia’s esports community. Considering the strong correlation between physical fitness and cognitive skills essential for esports success, the findings suggest that prolonged physical inactivity may impair Serbian players’ competitive potential. Serbia risks falling behind in this rapidly evolving field without a coordinated, cross-sectoral approach to health promotion tailored for esports. This factsheet is a pioneering resource for Serbian esports, aiming to stimulate further research, inform policy adjustments, and foster community engagement to build a healthier and more resilient esports population.

    Keywords: eSports, physical exercise, Performance assessment, health monitoring, Serbia

    Received: 11 Nov 2024; Accepted: 13 Dec 2024.

    Copyright: © 2024 Zhou, Hu, Popovic and Matic. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

    * Correspondence: Stevo Popovic, Faculty for Sport and Physical Education, University of Montenegro, Niksic, Montenegro

    Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.