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CORRECTION article
Front. Public Health , 24 August 2022
Sec. Digital Public Health
Volume 10 - 2022 | https://doi.org/10.3389/fpubh.2022.1017242
This article is a correction to:
Immersive Media-Based Tourism Emerging Challenge of VR Addiction Among Generation Z
A corrigendum on
Immersive media-based tourism emerging challenge of VR addiction among generation Z
by Saneinia, S., Zhou, R., Gholizadeh, A., and Asmi, F. (2022). Front. Public Health 10:833658. doi: 10.3389/fpubh.2022.833658
In the published article, there was an error regarding the affiliations for Saba Saneinia. As well as having affiliation 1, she should also have Key Laboratory of Immersive Media Technology (Anhui Xinhua Media Co, Ltd.), Ministry of Culture and Tourism, Hefei, China.
In the published article, there was an error regarding the affiliations for Rongting Zhou. As well as having affiliations 2, he should also have Key Laboratory of Immersive Media Technology (Anhui Xinhua Media Co, Ltd.), Ministry of Culture and Tourism, Hefei, China.
In the published article, there was an error regarding the affiliations for Fahad Asmi. As well as having affiliations 2, he should also have Key Laboratory of Immersive Media Technology (Anhui Xinhua Media Co, Ltd.), Ministry of Culture and Tourism, Hefei, China.
In the published article, there was an error in the Funding statement. Authors haven't mentioned any funding detail in the recently published manuscript. The correct Funding statement appears below.
The research funded by the (1) National Social Science Fund of China (Grant ID: 17BXW034); (2) Key Laboratory of Immersive Media Technology (Anhui Xinhua Media Co, Ltd.), Ministry of Culture and Tourism, Hefei, China.
The authors apologize for this error and state that this does not change the scientific conclusions of the article in any way. The original article has been updated.
All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.
Keywords: immersive addictive behavior, VR self-efficacy, immersive flow, cognitive behavioral framework, tourism, generation Z
Citation: Saneinia S, Zhou R, Gholizadeh A and Asmi F (2022) Corrigendum: Immersive media-based tourism emerging challenge of VR addiction among generation Z. Front. Public Health 10:1017242. doi: 10.3389/fpubh.2022.1017242
Received: 11 August 2022; Accepted: 12 August 2022;
Published: 24 August 2022.
Approved by:
Frontiers Editorial Office, Frontiers Media SA, SwitzerlandCopyright © 2022 Saneinia, Zhou, Gholizadeh and Asmi. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: Rongting Zhou, cm9uZ3RpbmdAdXN0Yy5lZHUuY24=; Fahad Asmi, ZmFzbWllQHVzdGMuZWR1LmNu
Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.
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