Problematic Use of Alcohol and Online Gaming as Coping Strategies During the COVID-19 Pandemic: A Mini Review
- 1Medical Research Center, Hainan Cancer Hospital, Haikou, China
- 2Institute of Human Behavioral Medicine, Medical Research Center, Seoul National University, Seoul, South Korea
- 3Biomedical Research Institute, Seoul National University Hospital, Seoul, South Korea
- 4Department of Psychiatry, SMG-SNU Boramae Medical Center, Seoul, South Korea
- 5Department of Psychiatry and Behavioral Science, Seoul National University College of Medicine, Seoul, South Korea
- 6Emotion, Cognition and Behavior Research Group, Korea Brain Research Institute, Daegu, South Korea
- 7Department of Brain and Cognitive Sciences, Daegu Gyeongbuk Institute of Science and Technology, Daegu, South Korea
A Corrigendum on
Problematic Use of Alcohol and Online Gaming as Coping Strategies During the COVID-19 Pandemic: A Mini Review
by Xu, S., Park, M., Kang, U. G., Choi, J.-S., and Koo, J. W. (2021). Front. Psychiatry 12:685964. doi: 10.3389/fpsyt.2021.685964
In the original article, there was an error. We cited data from an “Australian” survey, not an “Austrian” study. A correction has been made to section ‘Problematic Online Gaming Use During the Covid-19 Pandemic’, paragraph one:
“According to an Australian survey, only 2.1% of the 2,004 participants reported negative consequences of video games.”
In the original article, there was a mistake in Table 2 as published. There is a typo in a 5th row. The date is not May 19th, but May 29th. Also, in the same row, we clarify the main finding of reference 53 about a beneficial effect of videogame to mental health. The corrected table appears below.
The authors apologize for these errors and state that they do not change the scientific conclusions of the article in any way. The original article has been updated.
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Keywords: alcohol, online gaming, addiction, COVID-19, pandemic, coping
Citation: Xu S, Park M, Kang UG, Choi J-S and Koo JW (2022) Corrigendum: Problematic Use of Alcohol and Online Gaming as Coping Strategies During the COVID-19 Pandemic: A Mini Review. Front. Psychiatry 13:898218. doi: 10.3389/fpsyt.2022.898218
Received: 17 March 2022; Accepted: 31 March 2022;
Published: 25 April 2022.
Edited and reviewed by: Liana Fattore, CNR Neuroscience Institute (IN), Italy
Copyright © 2022 Xu, Park, Kang, Choi and Koo. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
*Correspondence: Ung Gu Kang, a2FuZ3VnJiN4MDAwNDA7c251LmFjLmty; Jung-Seok Choi, Y2hvaWpzNzMmI3gwMDA0MDtnbWFpbC5jb20=; Ja Wook Koo, amF3b29rLmtvbyYjeDAwMDQwO2ticmkucmUua3I=