Skip to main content

ORIGINAL RESEARCH article

Front. Behav. Neurosci., 18 May 2018
Sec. Individual and Social Behaviors

Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing

  • 1Department of Neuromedicine and Movement Science, Norwegian University of Science and Technology (NTNU), Trondheim, Norway
  • 2Exercise Neuroscience & Health Lab, Institute of Health, Nutrition and Sport Sciences, University of Flensburg, Flensburg, Germany
  • 3Exercise Science and Neuroscience, Department of Exercise & Health, Faculty of Science, Paderborn University, Paderborn, Germany

Exergames are increasingly used to train both physical and cognitive functioning, but direct evidence whether and how exergames affect cortical activity is lacking. Although portable electroencephalography (EEG) can be used while exergaming, it is unknown whether brain activity will be obscured by movement artifacts. The aims of this study were to assess whether electrophysiological measurements during exergaming are feasible and if so, whether cortical activity changes with additional cognitive elements. Twenty-four young adults performed self-paced sideways leaning movements, followed by two blocks of exergaming in which participants completed a puzzle by leaning left or right to select the correct piece. At the easy level, only the correct piece was shown, while two pieces were presented at the choice level. Brain activity was recorded using a 64-channel passive EEG system. After filtering, an adaptive mixture independent component analysis identified the spatio-temporal sources of brain activity. Results showed that it is feasible to record brain activity in young adults while playing exergames. Furthermore, five spatially different clusters were identified located frontal, bilateral central, and bilateral parietal. The frontal cluster had significantly higher theta power in the exergaming condition with choice compared to self-paced leaning movements and exergaming without choice, while both central clusters showed a significant increase in absolute alpha-2 power in the exergaming conditions compared to the self-paced movements. This is the first study to show that it is feasible to record brain activity while exergaming. Furthermore, results indicated that even a simple exergame without explicit cognitive demands inherently requires cognitive processing. These results pave the way for studying brain activity during various exergames in different populations to help improve their effective use in rehabilitation settings.

Introduction

Exergames are videogames that require bodily movements by the user in order to play the game (Brox et al., 2011). Even though most commercial exergames are primarily developed for entertainment purposes (Zyda, 2005), exergames have in recent years been considered valuable to encourage participation in exercise, as well as to improve adherence to exercise and rehabilitation tasks (Burke et al., 2009; Skjæret et al., 2016). Exergames have rapidly gained popularity in all age groups the last decade (e.g., Mellecker et al., 2013), and have shown positive effects on increased physical activity in general (e.g., Höchsmann et al., 2016; Rhodes et al., 2017), as well as in specific rehabilitation settings (e.g., Laver et al., 2012; Baltaci et al., 2013). Several studies have concluded that exergames can be beneficial when used as an adjunct to, or even instead of, usual care, as exergames are generally found to be as effective as—or more effective than—traditional exercise programs, with generally no reported negative effects (Skjæret et al., 2016).

Exergames do not only address physical activity, but have the potential to influence players’ cognitive abilities as well through dual tasks, decision making tasks and discrimination tasks (Zelinski and Reyes, 2009; Anguera et al., 2013). As many of these additional tasks require multiple cognitive processes, exergames may have advantages over separate physical or cognitive interventions, as simultaneous physical activities with decision-making opportunities may be essential to maximize synergistic benefits (Basak et al., 2008; Yan and Zhou, 2009; Anderson-Hanley et al., 2012; Kraft, 2012). However, most of these positions have not yet been substantiated with direct empirical support. Most studies either used cognitive tests as proxy measures for cognitive processing rather than directly measuring brain activity during exergaming, or demonstrated changes in cortical activation in pre-post exergame intervention designs. For example, Eggenberger et al. (2016) found significantly reduced oxygenation in the prefrontal cortex after 8 weeks of interactive cognitive-motor exergame training, as examined with functional near infrared spectroscopy. Furthermore, Anguera et al. (2013) used electroencephalography (EEG) to quantify cortical processing before and after video game training, and demonstrated enhanced frontal theta power and fronto-parietal theta coherence as indicators for improved cognitive processes. While these studies indirectly addressed cognitive processing related to exergaming, only Baumeister et al. (2010) directly assessed brain activity during exergaming in a virtual golf-putting environment. Their EEG results revealed increased frontal theta and decreased parietal alpha-2 power during virtual putting compared to a resting period. Collectively, these electrophysiological approaches to cognitive elements of exergaming indicate alterations of cortical activation, suggesting changes in cognitive control during and after gameplay, but there is still a lack of knowledge regarding cortical processing during exergaming. Furthermore, no study has investigated whether exergames inherently require different cortical processing compared to performing similar movements without exergame guidance, and whether additional cognitive elements in an exergame further increase demands on executive functioning. Gaining more knowledge about whether and how cognitive tasks in exergames influence cortical activity could elucidate underlying neurobiological mechanisms (Stanmore et al., 2017), thereby allowing more effective use of exergames in exercise and rehabilitation settings. Therefore, the aims of the current study were to investigate whether it is feasible to measure brain activity during gameplay using EEG and if so, whether exergames inherently require cortical processing, and whether increased cognitive demand in the exergame further changes brain activity.

To address these aims, we measured cortical activity using a portable EEG system in young, healthy participants. In order to reduce movement artifacts in the EEG signals as much as possible, we chose a puzzle exergame that is played by performing simple sideways leaning movements. Furthermore, the puzzle exergame could be played with and without an additional cognitive choice task. We hypothesized that even this simple exergame would require increased cortical processing compared to performing similar movements without exergame guidance, as indicated by increased frontal theta with concomitant changes in alpha-2 activity (Sauseng et al., 2005). Similar to their experiment on visuospatial working memory tasks, participants in the current study would need to mentally manipulate a picture in order to make a correct choice. Furthermore, we hypothesized that the addition of a simple choice task would further increase cortical processing, as reflected by increasing frontal theta and decreasing parieto-central alpha-2 (Gevins et al., 1997). Activity in the alpha band was shown to be inversely related to task difficulty in order to allocate more resources to the task performance. Both Gevins et al. (1997) and Sauseng et al. (2005) described theta and alpha as neurophysiological indicators of cognitive processing related to working memory demands, with increased cortical processing related to increased frontal theta power and inversely related to alpha power in parietal areas of the cortex.

Materials and Methods

Participants

As this study addressed the feasibility of recording EEG while exergaming, a convenience sample of young participants was chosen. Twenty-four injury-free young adults (12 of each gender; age: 24.6 ± 2.1 years, height: 175 ± 10 cm, weight: 74.8 ± 11.8 kg) provided written consent to participate in this experimental study at the Norwegian University of Science and Technology in Trondheim, Norway. To be included, participants had to be between 20 years and 30 years old with no history of injuries or surgeries to the lower extremity and/or back within the last 6 months, no balance problems, and no neurological disorders that could affect postural control.

All participants indicated that they were physically active for at least 2–3 times a week. The majority (18 participants) described their physical activity as “quite strenuous,” with a duration of 30–90 min per session (20 participants).

This study was carried out in accordance with the recommendations of the Regional Committees for Medical and Health Research Ethics, Norway. The protocol was approved by the Regional Committees for Medical and Health Research Ethics, Norway. All subjects gave written informed consent in accordance with the Declaration of Helsinki.

Procedure

We recorded EEG continuously throughout the entire protocol, starting with participants seated for 3 min, followed by 3 min of self-paced leaning sideways (SP) with feet hip-wide apart. Participants were instructed on how to perform SP before the start of the trial, without guidance or feedback during the trial. After a 2-min break, participants played a commercially available exergame («Puzzle», SilverFit, Netherlands). The aim of the exergame was to complete a screen-based 5-by-5-puzzle in sequential order. Puzzle pieces were selected by leaning sideways in the direction of the desired puzzle piece. This simple exergame was chosen as it can be played without vigorous movements, so as to mitigate the risk for movement artifacts in the EEG signal. Each participant played the exergame in two conditions (“no-choice condition” NC and “choice condition” C) and with two different target pictures as shown in Figure 1, counterbalanced across participants. In NC, participants were presented with one puzzle piece, which was selected by leaning in the corresponding direction. In C, participants had to choose between two puzzle pieces and lean in the direction corresponding to the correct piece. Each participant played two sets, each consisting of ten exergames for NC or C. After playing all 20 exergames, another seated EEG baseline was recorded for 2 min followed by 1 min of self-paced leaning. In a preliminary examination the day before data collection, participants were familiarized with the laboratory environment and the EEG equipment. Furthermore, head circumferences were measured in order to choose the proper EEG cap size.

FIGURE 1
www.frontiersin.org

Figure 1. Screen images of the “Puzzle” exergame. Left panel: no-choice condition (NC) presents only the correct puzzle piece to the left or right; Right panel: choice condition (C) presents two puzzle pieces simultaneously.

Performance Measures

To check whether participants made similar leaning movements in the different conditions, two force platforms (Kistler, type 9286A, Winterthur, CH) with a measurement frequency of 100 Hz were used to record ground reaction forces. The force platforms were located 2.5 m in front of the exergame screen. The mean of the medio-lateral center of pressure (COP) amplitude peaks for each sideways lean as well as the overall COP velocity were calculated. Due to technical issues with the force platforms, COP trajectories could not be calculated for four trials.

EEG Recordings and Analysis

Cortical activity was recorded continuously from 64 Ag/AgCl passive electrodes, using an elastic cap (QuikCap, Compumedics Neuroscan, Charlotte, NC, USA), with electrodes placed according to the international 10–20 electrode placement standard (Klem et al., 1999) and a standard reference electrode positioned between CZ and CPZ. Electrode impedance was reduced to <10 kΩ to ensure an appropriate signal-to-noise ratio. EEG data was amplified with an analog amplifier (SynAmps RT, Compumedics Neuroscan, Charlotte, NC, USA), which was placed in a small backpack in order to reduce mechanical stress in the cables and to allow mobility during data collection. The analog EEG signal was digitized using a 24-bit analog-to-digital converter (SynAmps RT, Compumedics Neuroscan, Charlotte, NC, USA) and subsequently recorded using Scan 4.5 (Compumedics Neuroscan, Charlotte, NC, USA) with a sample frequency of 1 kHz.

The EEGLAB 14.0.0b (Delorme and Makeig, 2004) toolbox for MATLAB (Mathworks Inc., Natick, MA, USA) was used for processing the acquired EEG data. The digitized EEG signal was band limited between 1 Hz and 100 Hz. The resulting digital signal was down sampled to 250 Hz after filtering using the CleanLine plugin (Mullen, 2012) to remove line noise and applying a finite impulse response filter with a band-pass between 2 Hz and 30 Hz. Any channels contaminated by excessive noise or major non-stereotypical artifacts were identified and manually deleted. EEG data was then re-referenced to common average.

Non-stereotypical artifacts were removed by visual inspection of the continuous EEG signal. Due to extensive artifact contamination, EEG data from two participants was excluded from further analysis. For the remaining participants, 47%–55% of the EEG data remained in each of the three conditions for further processing. Given the number and length of the trials, this was sufficient data to decompose the spatial-temporal sources (Onton and Makeig, 2006). Spatio-temporal features of the remaining participants were extracted using an adaptive mixture independent component analysis (AMICA; Palmer et al., 2006, 2008) on the entire dataset, resulting in spatially static and maximally independent components (Makeig et al., 1996). A heuristic approach described by Onton and Makeig (2006) was used to distinguish between functional and stereotypical artifacts.

Based on the results of the AMICA decompositions, a four-shell spherical head model (Kavanagh et al., 1978) included in the DIPFIT function (Oostenveld and Oostendorp, 2002) of EEGLAB was used to locate equivalent dipole locations of independent components. The resulting dipoles across all participants were clustered using a k-means algorithm with a preset for five clusters. Dipoles were assigned to a cluster if they were within two standard deviations of the respective cluster. Dipoles with a residual variance larger than 16% were excluded.

The absolute power of the EEG signal was calculated as area under the curve for each condition and cluster (Pivik et al., 1993) in the a priori defined frequency bands: theta (4–7 Hz) for the frontal cluster, as well as alpha-2 (10–12 Hz) for both central and parietal clusters.

Statistics

All statistical analyses were performed using R 3.4.2 (R Development Core Team, 2017). Differences between SP, NC, and C were analyzed using one-way repeated measures ANOVAs on the absolute EEG power of predefined frequency bands and the performance measures, with post hoc paired-samples t-tests to follow up significant main effects. For those measures that were not normally distributed as indicated by Shapiro-Wilk’s test, namely centralL and COP amplitude, Friedman’s test was used to assess main effects, followed up by Wilcoxon’s paired signed-ranks tests. Statistical level of significance was set at p < 0.05.

Results

Performance Measures

Although the mean medio-lateral COP amplitudes were of comparable magnitude across the conditions (SP: M = 33.41 cm, SD = 7.23 cm; NC: M = 38.7 cm, SD = 4.89 cm; C: M = 39.98 cm, SD = 5.32 cm), there was a main effect of condition, χ(2,N=22)2 = 11.47, p = 0.003. Post hoc Wilcoxon’s signed-ranks tests indicated that the leaning movements were significantly smaller in SP compared to C (Z = 3.09, p = 0.002) and NC (Z = 3.04, p = 0.002). COP velocity showed no significant main effect of condition (F(2,36) = 0.07, p = 0.933).

Cortical Activity

Figure 2 shows the spatial location of EEG sources and the absolute EEG power in the respective frequency bands for all conditions and clusters. Clustering of included functional brain components revealed five robust clusters of dipoles located in the frontal (nIC = 7), bilateral central (centralL nIC = 20 and centralR nIC = 20) and bilateral parietal (parietalL nIC = 21 and parietalR nIC = 25) areas. A significant main effect for condition was found in absolute frontal theta power (F(2,12) = 5.55, p = 0.02). Post hoc paired t-tests showed a significant difference between SP and C (t(6) = 2.44, p = 0.05), and between NC and C (t(6) = 2.84, p = 0.03). Furthermore, both clusters in the central area showed significant differences in absolute alpha-2 power (centralL χ(2,N=20)2 = 9.1, p = 0.011; centralR F(2,38) = 7.2, p = 0.003). A post hoc paired Wilcoxon’s signed-ranks test on centralL and a paired-samples t-test on centralR showed a significant difference between SP and both exergaming conditions in both clusters (centralL: SP-C Z = 2.91, p = 0.004, SP-NC Z = 2.91, p = 0.004; centralR: SP-C t(19) = 3.11 p = 0.006, SP-NC t(19) = 2.58, p = 0.018). No significant main effects were found for the parietal clusters.

FIGURE 2
www.frontiersin.org

Figure 2. Spatial location of electroencephalography (EEG) sources and absolute EEG power in μV2Hz−1 for all clusters and conditions (SP, self-paced; NC, no-choice; C, choice) in a priori defined frequency bands theta (4–7 Hz) and alpha-2 (10–12 Hz). (A) Top-view of the identified EEG sources. (B) Absolute theta power in the frontal cluster. (C) Absolute alpha-2 power in left and right central clusters. (D) Absolute alpha-2 power in left and right parietal cluster. The asterisk (*) denotes a significance level of < 0.05 and the double asterisk (**) denotes a significance level of < 0.01. The error bars in (B–D) show the standard error.

Discussion

The present study investigated the feasibility of measuring cortical activity in healthy young adults while playing an exergame, as well as the effect of different levels of cognitive demand on cortical activity. It was hypothesized that cortical activity in frontal, central and parietal areas of the brain would be affected differently by self-paced and exergame conditions with and without an additional choice task.

Cortical Activity During Exergaming

The first major finding of the present study was that it was feasible to collect good quality EEG signals of cortical activity during exergaming despite participants making bodily movements. Although approximately half of the EEG signal consisted of non-stereotypical artifacts that had to be removed, the remaining signal was both quantitatively and qualitatively sufficient for finding functional brain components. Furthermore, the amplitude and velocity of the sideways leaning movements were comparable across self-paced and exergaming conditions, despite a small but significant difference in amplitude, indicating that participants’ movements were largely similar with or without exergame guidance. After cleaning and processing of the EEG data, clustering of independent components revealed five robust clusters, which were assigned to frontal, central and parietal brain areas, based on their equivalent dipole centroids. The frontal cluster was centrally located over the prefrontal cortex, while the estimated location of the equivalent mean dipoles of the central clusters was close to the lateral motor areas. In addition, the location of two lateral clusters was estimated to be in the left and right posterior-parietal cortex.

Another major finding of the present study was significantly higher absolute theta power in the frontal cluster during exergaming with choice. The task consisted of assembling a virtual puzzle by consecutively selecting matching puzzle pieces from two options displayed on the screen. This required the processing of visual information, extracting features of distinct choices, and subsequently generating a task appropriate response. The interface between these underlying perception and action circuits is responsible for temporally maintaining task relevant information and focused attention (Baddeley, 2012; Diamond, 2013). Moreover, evidence from electrophysiological studies implies that the control of cognitive processes may be indicated by theta oscillations (4–7 Hz) in the prefrontal cortex, which is known to be involved in processes of attentional control (Klimesch, 1999; Slobounov et al., 2005; Sauseng et al., 2010). Furthermore, theta activity was previously shown to be linked to rhythmic modulations of neuronal excitability in the cortex (Womelsdorf et al., 2010). As synchronized synaptic excitation is more likely to activate neuronal populations in terms of information processing, spatially and temporally dependent theta synchronization has been related to active neuronal processing for cognitive functions (Palva and Palva, 2011). Some studies previously reported increased theta synchronization with additional task requirements (Jensen and Tesche, 2002), as well as during specific selection processing of choice in goal-directed behavior (Womelsdorf et al., 2010). In line with these earlier findings, significantly higher frontal theta may indicate increased cognitive demands during exergaming with choice, compared to self-paced movement or no-choice exergaming. Since these latter conditions did not contain a choice task, higher demands on cognitive processing during exergaming with choice may explain the task-dependent increase of frontal theta in the present study.

Previous research has demonstrated that both theta and alpha-2 oscillations are involved in cognitive processes (Klimesch, 1999). While theta has been attributed to a general integrative function for the organization of cortical activity (Sauseng et al., 2005), alpha-2 has been associated with task-specific active processing or inhibition (Bazanova and Vernon, 2014), characterized by an inverse relationship between amplitude and number of neuronal populations activated (Niedermeyer and da Silva, 2005). In this regard, the present results support the notion that inhibition of task-irrelevant activity in non-essential cortical areas may facilitate cognitive processes and task performance (Klimesch et al., 2007; Palva and Palva, 2011). In particular, alpha-2 power in the central clusters demonstrated a significant increase from self-paced movement to exergaming, with no difference between the no-choice and choice exergames. The centrally located motor cortex, which contributes to movement initiation and complex motion coordination, has been reported to be involved in postural control as well (Slobounov et al., 2005, 2008). Additionally, suppressed activity within the alpha-2 frequency band in sensorimotor areas was shown to be associated with increased processing of sensory and movement-related information (Pfurtscheller and Berghold, 1989; Babiloni et al., 2014). However, the current study demonstrated alpha-2 synchronization during exergaming compared to self-paced movement. Based on reports of Jensen et al. (2002), the present results suggest that cortical activity of bilateral motor areas decreases with cognitive load. Moreover, context-dependent inhibition of the motor cortex may indicate that the generation of postural responses in exergames results from an interplay between various levels of the brain (Jacobs and Horak, 2007). Traditionally, subcortical structures like the cerebellum, basal ganglia, and brainstem have been linked to anticipatory or automatized regulation of postural control during upright stance (Nutt et al., 2011; Takakusaki, 2017). These neural structures are postulated to contribute to posture and voluntary movement through basic modifications of muscle amplitudes and patterns (Jacobs and Horak, 2007). As response latencies increase, cortical circuitries from either the prefrontal or motor cortex progressively influence subcortical pathways in order to optimize postural responses for the given environmental context (Jacobs and Horak, 2007). Thus, it may be proposed that self-paced movement with no external stimulus required active control through subcortical-cortical circuitries. Furthermore, since the dual-task conditions changed the distribution of attention resources between the cognitive and motor tasks (Fujita et al., 2016), exergaming may predominantly involve automatized subcortical processes of postural control in favor of cognitive performance.

Regarding the parietal clusters, no significant changes in alpha-2 power were found between self-paced and exergame conditions. The parietal lobe is part of a functionally interconnected sensorimotor network of motor, prefrontal and temporal cortical areas (De Waele et al., 2001). It has been suggested to play an essential role in the integration of multimodal sensory information related to voluntary movement and postural control (Varghese et al., 2015). However, consistent alpha-2 power in parietal areas may indicate that sensorimotor processing in the current postural task may not change with increased cognitive demand in a population of young adults. Furthermore, it may be hypothesized that inhibition of parieto-occipital areas may facilitate the maintenance of cognitive processes in frontal areas of the cortex (Jensen et al., 2002).

Methodological Considerations

Although the present investigation showed that EEG measurements during exergaming are possible and show relevant findings, some methodological considerations should be highlighted. First of all, participants in the current study were healthy young adults for whom the different conditions posed little challenge. Older or less healthy populations may show stronger effects of exergaming, or indeed different effects. Furthermore, it was not possible to provide guidance or feedback during the self-paced condition without simultaneously introducing cognitive processing, which would have rendered the control condition invalid. Nonetheless, the sideways movements were quite similar across the conditions. Although the amplitude was slightly smaller in the self-paced condition, movement velocity was the same across conditions, suggesting comparable physical effort. Another potential limitation of the current research protocol is the challenging nature of EEG measurements during human movement. Although several functional clusters were identified, the presence of movement-related artifacts may have limited the number of functional brain components being decomposed and may explain the relatively small number of independent components included in the frontal cluster. With recent advances in active EEG systems and individualized head models, future studies may further elucidate cortical processing changes during exergaming.

Conclusion

In conclusion, the present study demonstrated that even a simple exergame contains cognitive elements as indicated by task-specific cortical representation. Despite use of a passive EEG system that is sensitive to movement artifacts and the use of young adults as participants, frontal theta was found to significantly increase with increasing task demands that involve cognitive processes, such as in exergaming with a choice task. Furthermore, central alpha-2 power was significantly higher in exergame conditions compared to self-paced movement. Exergames may therefore require adjustment in the distribution of cortical resources between cognitive and motor elements in order to optimize task performance (Fujita et al., 2016). These results may provide further insight into why exergame training has been effective in improving sensorimotor processing (e.g., Gevins et al., 1997), and pave the way for follow-up research into how exergames can be used effectively to improve both cognitive and physical functions in specific populations.

Author Contributions

PA, TL, NS-M, JB and BV contributed to the conception and design of the study. PA, HM and KG collected and processed data. PA and TL performed the statistical analyses. PA, TL, HM, KG, NS-M and BV wrote sections of the manuscript. All authors contributed to manuscript revision, and read and approved the final version.

Funding

The project was funded by NTNU Health, Strategic Research Area 2014-2023, and received additional financial support from the Norwegian Research Council and the German Academic Exchange Service (grant number: 267451/F10).

Conflict of Interest Statement

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Acknowledgments

The laboratory and the force platforms were provided by the core facility NeXt Move, Norwegian University of Science and Technology (NTNU). NeXt Move is funded by the Faculty of Medicine and Health Sciences at NTNU and the Central Norway Regional Health Authority.We thank the participants for their contribution to the study, Ingunn Molde for her assistance during data collection and Lars Veenendaal and Xiang-chun Tan for their help with data collection software and hardware.

References

Anderson-Hanley, C., Arciero, P. J., Brickman, A. M., Nimon, J. P., Okuma, N., Westen, S. C., et al. (2012). Exergaming and older adult cognition: a cluster randomized clinical trial. Am. J. Prev. Med. 42, 109–119. doi: 10.1016/j.amepre.2011.10.016

PubMed Abstract | CrossRef Full Text | Google Scholar

Anguera, J. A., Boccanfuso, J., Rintoul, J. L., Al-Hashimi, O., Faraji, F., Janowich, J., et al. (2013). Video game training enhances cognitive control in older adults. Nature 501, 97–101. doi: 10.1038/nature12486

PubMed Abstract | CrossRef Full Text | Google Scholar

Babiloni, C., Del Percio, C., Arendt-Nielsen, L., Soricelli, A., Romani, G. L., Rossini, P. M., et al. (2014). Cortical EEG α rhythms reflect task-specific somatosensory and motor interactions in humans. Clin. Neurophysiol. 125, 1936–1945. doi: 10.1016/j.clinph.2014.04.021

PubMed Abstract | CrossRef Full Text | Google Scholar

Baddeley, A. (2012). Working memory: theories, models, and controversies. Annu. Rev. Psychol. 63, 1–29. doi: 10.1146/annurev-psych-120710-100422

PubMed Abstract | CrossRef Full Text | Google Scholar

Baltaci, G., Harput, G., Haksever, B., Ulusoy, B., and Ozer, H. (2013). Comparison between Nintendo Wii Fit and conventional rehabilitation on functional performance outcomes after hamstring anterior cruciate ligament reconstruction: prospective, randomized, controlled, double-blind clinical trial. Knee Surg. Sports Traumatol. Arthrosc. 21, 880–887. doi: 10.1007/s00167-012-2034-2

PubMed Abstract | CrossRef Full Text | Google Scholar

Basak, C., Boot, W. R., Voss, M. W., and Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychol. Aging 23, 765–777. doi: 10.1037/a0013494

PubMed Abstract | CrossRef Full Text | Google Scholar

Baumeister, J., Reinecke, K., Cordes, M., Lerch, C., and Weiß, M. (2010). Brain activity in goal-directed movements in a real compared to a virtual environment using the Nintendo Wii. Neurosci. Lett. 481, 47–50. doi: 10.1016/j.neulet.2010.06.051

PubMed Abstract | CrossRef Full Text | Google Scholar

Bazanova, O. M., and Vernon, D. (2014). Interpreting EEG α activity. Neurosci. Biobehav. Rev. 44, 94–110. doi: 10.1016/j.neubiorev.2013.05.007

PubMed Abstract | CrossRef Full Text | Google Scholar

Brox, E., Luque, L. F., Evertsen, G. J., and Hernández, J. E. G. (2011). “Exergames for elderly: social exergames to persuade seniors to increase physical activity,” in Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth), (Dublin: IEEE), 546–549.

Google Scholar

Burke, J. W., McNeill, M. D. J., Charles, D. K., Morrow, P. J., Crosbie, J. H., and McDonough, S. M. (2009). Optimising engagement for stroke rehabilitation using serious games. Vis. Comput. 25, 1085–1099. doi: 10.1007/s00371-009-0387-4

CrossRef Full Text | Google Scholar

De Waele, C., Baudonnière, P., Lepecq, J., Huy, P. T. B., and Vidal, P. (2001). Vestibular projections in the human cortex. Exp. Brain Res. 141, 541–551. doi: 10.1007/s00221-001-0894-7

PubMed Abstract | CrossRef Full Text | Google Scholar

Delorme, A., and Makeig, S. (2004). EEGLAB: an open source toolbox for analysis of single-trial EEG dynamics including independent component analysis. J. Neurosci. Methods 134, 9–21. doi: 10.1016/j.jneumeth.2003.10.009

PubMed Abstract | CrossRef Full Text | Google Scholar

Diamond, A. (2013). Executive functions. Annu. Rev. Psychol. 64, 135–168. doi: 10.1146/annurev-psych-113011-143750

PubMed Abstract | CrossRef Full Text | Google Scholar

Eggenberger, P., Wolf, M., Schumann, M., and de Bruin, E. D. (2016). Exergame and balance training modulate prefrontal brain activity during walking and enhance executive function in older adults. Front. Aging Neurosci. 8:66. doi: 10.3389/fnagi.2016.00066

PubMed Abstract | CrossRef Full Text | Google Scholar

Fujita, H., Kasubuchi, K., Wakata, S., Hiyamizu, M., and Morioka, S. (2016). Role of the frontal cortex in standing postural sway tasks while dual-tasking: a functional near-infrared spectroscopy study examining working memory capacity. Biomed Res. Int. 2016:7053867. doi: 10.1155/2016/7053867

PubMed Abstract | CrossRef Full Text | Google Scholar

Gevins, A., Smith, M. E., McEvoy, L., and Yu, D. (1997). High-resolution EEG mapping of cortical activation related to working memory: effects of task difficulty, type of processing and practice. Cereb. Cortex 7, 374–385. doi: 10.1093/cercor/7.4.374

PubMed Abstract | CrossRef Full Text | Google Scholar

Höchsmann, C., Schüpbach, M., and Schmidt-Trucksäss, A. (2016). Effects of exergaming on physical activity in overweight individuals. Sports Med. 46, 845–860. doi: 10.1007/s40279-015-0455-z

PubMed Abstract | CrossRef Full Text | Google Scholar

Jacobs, J. V., and Horak, F. B. (2007). Cortical control of postural responses. J. Neural Transm. 114, 1339–1348. doi: 10.1007/s00702-007-0657-0

PubMed Abstract | CrossRef Full Text | Google Scholar

Jensen, O., Gelfand, J., Kounios, J., and Lisman, J. E. (2002). Oscillations in the α band (9–12 Hz) increase with memory load during retention in a short-term memory task. Cereb. Cortex 12, 877–882. doi: 10.1093/cercor/12.8.877

PubMed Abstract | CrossRef Full Text | Google Scholar

Jensen, O., and Tesche, C. D. (2002). Frontal theta activity in humans increases with memory load in a working memory task. Eur. J. Neurosci. 15, 1395–1399. doi: 10.1046/j.1460-9568.2002.01975.x

PubMed Abstract | CrossRef Full Text | Google Scholar

Kavanagh, R. N., Darcey, T. M., Lehmann, D., and Fender, D. H. (1978). Evaluation of methods for three-dimensional localization of electrical sources in the human brain. IEEE Trans. Biomed. Eng. 25, 421–429. doi: 10.1109/TBME.1978.326339

PubMed Abstract | CrossRef Full Text | Google Scholar

Klem, G. H., Lüders, H. O., Jasper, H., and Elger, C. (1999). The ten-twenty electrode system of the International Federation. The International federation of clinical neurophysiology. Electroencephalogr. Clin. Neurophysiol. 52, 3–6.

PubMed Abstract | Google Scholar

Klimesch, W. (1999). EEG α and theta oscillations reflect cognitive and memory performance: a review and analysis. Brain Res. Rev. 29, 169–195. doi: 10.1016/s0165-0173(98)00056-3

PubMed Abstract | CrossRef Full Text | Google Scholar

Klimesch, W., Sauseng, P., and Hanslmayr, S. (2007). EEG α oscillations: the inhibition-timing hypothesis. Brain Res. Rev. 53, 63–88. doi: 10.1016/j.brainresrev.2006.06.003

PubMed Abstract | CrossRef Full Text | Google Scholar

Kraft, E. (2012). Cognitive function, physical activity, and aging: possible biological links and implications for multimodal interventions. Neuropsychol. Dev. Cogn. B Aging Neuropsychol. Cogn. 19, 248–263. doi: 10.1080/13825585.2011.645010

PubMed Abstract | CrossRef Full Text | Google Scholar

Laver, K., George, S., Ratcliffe, J., Quinn, S., Whitehead, C., Davies, O., et al. (2012). Use of an interactive video gaming program compared with conventional physiotherapy for hospitalised older adults: a feasibility trial. Disabil. Rehabil. 34, 1802–1808. doi: 10.3109/09638288.2012.662570

PubMed Abstract | CrossRef Full Text | Google Scholar

Makeig, S., Bell, A. J., Jung, T.-P., and Sejnowski, T. J. (1996). “Independent component analysis of electroencephalographic data,” in Advances in Neural Information Processing Systems, eds D. Touretzky M. Mozer and M. Hasselmo (Cambridge MA: MIT Press), 145–151.

Google Scholar

Mellecker, R., Lyons, E. J., and Baranowski, T. (2013). Disentangling fun and enjoyment in exergames using an expanded design, play, experience framework: a narrative review. Games Health J. 2, 142–149. doi: 10.1089/g4h.2013.0022

PubMed Abstract | CrossRef Full Text | Google Scholar

Mullen, T. (2012). CleanLine EEGLAB Plugin. San Diego, CA: Neuroimaging Informatics Toolsand Resources Clearinghouse (NITRC).

Niedermeyer, E., and da Silva, F. L. (2005). Electroencephalography: Basic Principles, Clinical Applications, and Related Fields. Philadelphia: Lippincott Williams and Wilkins.

Google Scholar

Nutt, J. G., Horak, F. B., and Bloem, B. R. (2011). Milestones in gait, balance, and falling. Mov. Disord. 26, 1166–1174. doi: 10.1002/mds.23588

PubMed Abstract | CrossRef Full Text | Google Scholar

Onton, J., and Makeig, S. (2006). Information-based modeling of event-related brain dynamics. Prog. Brain Res. 159, 99–120. doi: 10.1016/s0079-6123(06)59007-7

PubMed Abstract | CrossRef Full Text | Google Scholar

Oostenveld, R., and Oostendorp, T. F. (2002). Validating the boundary element method for forward and inverse EEG computations in the presence of a hole in the skull. Hum. Brain Mapp. 17, 179–192. doi: 10.1002/hbm.10061

PubMed Abstract | CrossRef Full Text | Google Scholar

Palmer, J. A., Kreutz-Delgado, K., and Makeig, S. (2006). “Super-gaussian mixture source model for ICA,” in Independent Component Analysis and Blind Signal Separation. eds J. Rosca, D. Erdogmus, J. C. Principe and S. Haykin (Berlin, Heidelberg: Springer-Verlag), 854–861.

Google Scholar

Palmer, J. A., Makeig, S., Kreutz-Delgado, K., and Rao, B. D. (2008). “Newton method for the ICA mixture model,” in Proceedings of the IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), (Las Vegas, Nevada), 1805–1808.

Google Scholar

Palva, S., and Palva, J. M. (2011). Functional roles of α-band phase synchronization in local and large-scale cortical networks. Front. Psychol. 2:204. doi: 10.3389/fpsyg.2011.00204

PubMed Abstract | CrossRef Full Text | Google Scholar

Pfurtscheller, G., and Berghold, A. (1989). Patterns of cortical activation during planning of voluntary movement. Electroencephalogr. Clin. Neurophysiol. 72, 250–258. doi: 10.1016/0013-4694(89)90250-2

PubMed Abstract | CrossRef Full Text | Google Scholar

Pivik, R. T., Broughton, R. J., Coppola, R., Davidson, R. J., Fox, N., and Nuwer, M. R. (1993). Guidelines for the recording and quantitative analysis of electroencephalographic activity in research contexts. Psychophysiology 30, 547–558. doi: 10.1111/j.1469-8986.1993.tb02081.x

PubMed Abstract | CrossRef Full Text | Google Scholar

R Development Core Team. (2017). R: A Language and Environment for Statistical Computing. Vienna, Austria: R Foundation for Statistical Computing. Available online at: https://www.R-project.org

Rhodes, R. E., Blanchard, C. M., Bredin, S. S., Beauchamp, M. R., Maddison, R., and Warburton, D. E. (2017). Stationary cycling exergame use among inactive children in the family home: a randomized trial. J. Behav. Med. 40, 978–988. doi: 10.1007/s10865-017-9866-7

PubMed Abstract | CrossRef Full Text | Google Scholar

Sauseng, P., Griesmayr, B., Freunberger, R., and Klimesch, W. (2010). Control mechanisms in working memory: a possible function of EEG theta oscillations. Neurosci. Biobehav. Rev. 34, 1015–1022. doi: 10.1016/j.neubiorev.2009.12.006

PubMed Abstract | CrossRef Full Text | Google Scholar

Sauseng, P., Klimesch, W., Schabus, M., and Doppelmayr, M. (2005). Fronto-parietal EEG coherence in theta and upper α reflect central executive functions of working memory. Int. J. Psychophysiol. 57, 97–103. doi: 10.1016/j.ijpsycho.2005.03.018

PubMed Abstract | CrossRef Full Text | Google Scholar

Skjæret, N., Nawaz, A., Morat, T., Schoene, D., Helbostad, J. L., and Vereijken, B. (2016). Exercise and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy. Int. J. Med. Inform. 85, 1–16. doi: 10.1016/j.ijmedinf.2015.10.008

PubMed Abstract | CrossRef Full Text | Google Scholar

Slobounov, S., Hallett, M., Cao, C., and Newell, K. (2008). Modulation of cortical activity as a result of voluntary postural sway direction: an EEG study. Neurosci. Lett. 442, 309–313. doi: 10.1016/j.neulet.2008.07.021

PubMed Abstract | CrossRef Full Text | Google Scholar

Slobounov, S., Hallett, M., Stanhope, S., and Shibasaki, H. (2005). Role of cerebral cortex in human postural control: an EEG study. Clin. Neurophysiol. 116, 315–323. doi: 10.1016/j.clinph.2004.09.007

PubMed Abstract | CrossRef Full Text | Google Scholar

Stanmore, E., Stubbs, B., Vancampfort, D., de Bruin, E. D., and Firth, J. (2017). The effect of active video games on cognitive functioning in clinical and non-clinical populations: a meta-analysis of randomized controlled trials. Neurosci. Biobehav. Rev. 78, 34–43. doi: 10.1016/j.neubiorev.2017.04.011

PubMed Abstract | CrossRef Full Text | Google Scholar

Takakusaki, K. (2017). Functional neuroanatomy for posture and gait control. J. Mov. Disord. 10, 1–7. doi: 10.14802/jmd.16062

PubMed Abstract | CrossRef Full Text | Google Scholar

Varghese, J. P., Beyer, K. B., Williams, L., Miyasike-daSilva, V., and McIlroy, W. E. (2015). Standing still: is there a role for the cortex? Neurosci. Lett. 590, 18–23. doi: 10.1016/j.neulet.2015.01.055

PubMed Abstract | CrossRef Full Text | Google Scholar

Womelsdorf, T., Vinck, M., Leung, L. S., and Everling, S. (2010). Selective theta-synchronization of choice-relevant information subserves goal-directed behavior. Front. Hum. Neurosci. 4:210. doi: 10.3389/fnhum.2010.00210

PubMed Abstract | CrossRef Full Text | Google Scholar

Yan, J. H., and Zhou, C. L. (2009). Effects of motor practice on cognitive disorders in older adults. Eur. Rev. Aging Phys. Act. 6, 67–74. doi: 10.1007/s11556-009-0049-6

CrossRef Full Text | Google Scholar

Zelinski, E. M., and Reyes, R. (2009). Cognitive benefits of computer games for older adults. Gerontechnology 8:220. doi: 10.4017/gt.2009.08.04.004.00

PubMed Abstract | CrossRef Full Text | Google Scholar

Zyda, M. (2005). From visual simulation to virtual reality to games. Computer 38, 25–32. doi: 10.1109/mc.2005.297

CrossRef Full Text | Google Scholar

Keywords: exergaming, balance, EEG, theta, alpha, cognition

Citation: Anders P, Lehmann T, Müller H, Grønvik KB, Skjæret-Maroni N, Baumeister J and Vereijken B (2018) Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing. Front. Behav. Neurosci. 12:102. doi: 10.3389/fnbeh.2018.00102

Received: 14 February 2018; Accepted: 27 April 2018;
Published: 18 May 2018.

Edited by:

Bahar Güntekin, School of International Medicine, Istanbul Medipol University, Turkey

Reviewed by:

Birgit Mathes, University of Bremen, Germany
Claudio Lucchiari, Università degli Studi di Milano, Italy

Copyright © 2018 Anders, Lehmann, Müller, Grønvik, Skjæret-Maroni, Baumeister and Vereijken. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Phillipp Anders, cGhpbGxpcHAuYW5kZXJzQG50bnUubm8=

Shared first authorship.

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.